GTA 6 Vice City locations are going to spark nostalgia no matter what Rockstar does, simply because the name Vice City carries 24 years of history with it. But some specific spots from 2002's Grand Theft Auto: Vice City hold a special place for longtime fans, and none of them have been confirmed to reappear in GTA 6. Here are five locations from the original game we're hoping resurface in Leonida, and an honest look at what's actually known.

Before getting into it, a standing rule: Rockstar has confirmed six regions (Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga) and a handful of Vice City districts, including Ocean Beach, Little Cuba, and VC Port, all detailed on our map hub. None of the locations below have been named or shown for GTA 6. This is pure hope built on 2002 nostalgia, and we're labeling it that way throughout.

Starfish Island

Starfish Island was the exclusive, gated residential island where Tommy Vercetti's mansion sat, all palm trees and wrought iron gates hiding old money and stolen fortunes alike. It's the kind of location that defined "made it" energy in the original game, and given GTA 6's confirmed focus on private islands and mansions as a category, a Starfish Island equivalent would be a natural fit for Leonida's wealthiest enclave, even under a different name.

Vice Point

Vice Point was 2002's beachfront strip of hotels, malls, and the golf course, essentially the original game's answer to a resort district. With Ocean Beach already confirmed as a GTA 6 district and clearly drawing on real Miami Beach's hotel row, there's a strong thematic overlap even if Vice Point itself doesn't return under that exact name. Our downtown Vice City skyline coverage touches on how the new game's urban geography compares to the classic layout.

A genuinely strange, memorable location: a full golf course players could drive a car straight through, mid-round, sending outraged golfers running for cover. It was a punchline more than a functional location, but it's exactly the kind of absurdist Florida detail that fits GTA 6's satirical tone. Given the confirmed presence of sports and minigames, a golf course cameo, comedic or playable, would feel right at home.

The Malibu Club

Tommy Vercetti's nightclub acquisition doubled as a mission hub and one of the game's most recognizable interiors, all neon and stage lighting. GTA 6 has confirmed a heavy emphasis on nightlife as a system, and with 700-plus enterable interiors promised across the map, a Malibu Club-style venue, whether reused directly or reinvented, is exactly the kind of location that would let Rockstar nod to the original without simply recreating it.

The abandoned print works building that served as Tommy's hideout in the back half of Vice City was a quiet, unglamorous location compared to the mansions and clubs, but it's stuck with players for two decades precisely because it felt lived in. As GTA 6 leans further into the interiors Rockstar has promised, a gritty, industrial counterpoint to all the pastel glamour would help sell Leonida as a real place rather than a postcard.

Why None of This Is Confirmed

Rockstar has been extremely disciplined about not revealing specific named locations beyond the region and district level, and our avoid spoilers guide covers just how little has actually leaked in verifiable form. Comparisons between GTA 6 and the 2002 original, covered more broadly in our GTA 6 vs Vice City 2002 piece, remain speculative by necessity. Treat every location above as a wish list item, not a prediction.

Frequently Asked Questions

Has Rockstar confirmed any of these locations for GTA 6?

No. None of Starfish Island, Vice Point, Leaf Links, the Malibu Club, or Print Works have been named or shown for GTA 6. Only region and district-level names have been confirmed so far.

Is GTA 6's map based directly on the 2002 Vice City map?

No. GTA 6's Leonida is a new, much larger map inspired by modern Florida, not a direct recreation of the 2002 map. Some naming and thematic overlap (such as Ocean Beach) suggests homage rather than a one-to-one rebuild.

Why do fans want these specific locations back?

Each represents a different flavor of the original game's identity: wealth (Starfish Island), resort tourism (Vice Point), absurdist comedy (Leaf Links), nightlife (Malibu Club), and grit (Print Works). Together they cover the emotional range longtime fans associate with Vice City.

Could Rockstar reuse these names even if the locations are different?

It's possible, and Rockstar has reused names loosely across the series before, but nothing about GTA 6's confirmed districts suggests a direct name-for-name callback. Any overlap so far looks more thematic than literal.

The Bottom Line

None of these five locations are confirmed for GTA 6, and Rockstar may reinvent Leonida entirely without leaning on 2002 nostalgia at all. But if Vice City is going to carry its name forward into 2026, there's a strong case that at least the spirit of Starfish Island's excess, the Malibu Club's neon, and Leaf Links' absurdity deserves a place in the new map, even if the street signs read differently this time.